I knew that research for studios to aspire to working for would need to begin pronto given that graduation is coming up and, well, I need a game-plan/next move. Although third year is daunting and, as a graduating student, we are expected to be "heads in books" or (more appropriately) eyes locked onto the computer screen with our life revolving around Maya. But, for a week, I allowed myself odd breaks to to play and watch Grand Theft Auto V. And just, WOW.
The detailing of the environment was absolutely insane! Not just the actual map size, but the quality of textures, the number of different models (for example, how many different types of vehicles). The extras and crowds. The characters. And the range of styles from environments in the outskirt/desert environment to one of a beverly hills. Jaw droppingly fantastic. So, here I am speeding down the pavements thinking, I need to work for these people. I need to be apart of something that through skill, passion and dedication (it took Rockstar 5 years to create with over 300 designers) they are able to create a game which, in my humble opinion, is flawless. Here's some examples from a quick google!
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No copyright intended, I do not own any rights to these images! |
This intrigued me to look into how Rockstar became the superpower of gaming that it is today...
It all began with two English brothers striving to work in music video production named Dan and Sam Houser and landing a job with the music label BMG in London. However, in 1933 BMG opened a new department named BMG Interactive with the aim of creating new video games. Realising that music videos were not their true calling, they began searching elsewhere for another outlet of their creativity. Enter the world of gaming!
During this time The Lemmings, Courier Crisis, Fire & Flawd and, most importantly, Grad Theft Auto were created. The Daily Mail took an instant dislike to Grand Theft Auto because of the high level of violence. However, despite the bad press, Take-Two saw its potential. And after buying BMG Interactive from BMG they shipped the studio over to New York and Rockstar was born!
The games released after can be found following this link (http://gta.wikia.com/Rockstar_Games) but the most famous and note worthy are as follows:
Grand Theft Auto (1997-present)
Red Dead (2004-present)
Manhunt (2003-2007)
The Warriors (2005)
Max Payne (2001-present)
L.A. Noire (2011)
Bully (including 'Scholarship Edition') (2006; 2008)
Table Tennis (2006)
Midnight Club series (2000-present)
Oni (2001)
Wild Metal (2004)
Smuggler's Run (2000-2002)
The games themselves are produced using the Rage engine (Rockstar Advanced Game Engine) developed by the RAGE Technology Group at Rockstar San Diego, with contributions from Rockstar North.
Now, Rockstar North. They are a studio to be reckoned with!
http://www.rockstarnorth.com/
Founded in 2002 and now the main studio behind the Grand Theft Auto series, these are responsible for the modelling and texturing of the characters and the environments and my gosh, do I want to be part of it!