Tuesday, 1 April 2014

Captain Hook: Completing the modelling and beginning the texturing

Below are the images of the completed model with the extra details to be added in ZBRUSH. Proportions of the face have been edited to be more consistent with the original design. Additionally, the clothes have been added through duplicating the original body mesh and extracting the necessary polygons to create each item of clothing. These will be imported individually into ZBRUSH as subtools to enable maximum control of details (for example, clothing folds) for each part of the costume. 


On the right, is the model with the checkered pattern to show the unwrap of the model. Although the unwrap is not completely consistent in terms of size, this is on purpose to enable greater amounts of detail on different parts of the model. For example, the jacket and trousers which require extra folding in the material. 




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