During some slight procrastination on my part, I came across some game environment work with perfect colour schemes for my redo of the Waiting Room which will have stronger sci-fi influences.
The dark greys with orange and blue make the scene immediately sci-fi to viewers. Also, the high level of detailing is achieved without displacement maps but rather leaving the normal map to do the work which brings down render time. Therefore, will work with normals for the re-do of my project. The modelled piping/wiring also adds a technological feel to the scene which, given the intended nature of "The Waiting Room" will be highly effective for my scene. Grand!
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