Friday, 21 February 2014

The Waiting Room: Progress!

So, the props have been built (well most of them), placed into the scene and lighting has begun! This is just roughly placed in to get an idea of what the final image is going to look like and, more importantly, to check the maps are in working order. Especially for the wall which is the main texture center piece for the scene.


It began with adding in spotlights originating from the point lights modeled in the scene which isn't yet obvious as the lights themselves aren't lit. Also, the decay on the lights needs to be added and adjusted to create a more realistic light set up and also a lighting that won't wash out the floor or the potentially the characters when moving to the center of the shot. What else needs to be managed carefully is that the texture is not lost on the floor which should have the same amount of detailing as on the walls.


After adding decay and glow effect onto the lights, it is much more obvious to the viewer where the lights are originating from and the scene is no longer washed out. However, the floor detailing is still being lost. Therefore, the normal map needs to be changed to a displacement to key the detailing in the scene. In terms of props, a spare rig arm is to be added on the shelf on the left and pillows in the shape of the MAYA 2012 logo are to be added to the benches as well as the final textures to be added. The only major experiment now needed in terms of lighting is that the logos above the door need to light individually to display loading times of the rig into MAYA which will be sorted this week to start Will's project next week.

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