Wednesday, 19 March 2014

Outmode: Lights

Forklife, check! Crates, check! Lights, Check!
Unlike the forklift, the purpose of the lights are to fill the scene, not to obstruct gamers and therefore need less detail polys and data to serve their purpose of decoration. I was asked by Will (director) to make a variety giving him the freedom to use where necessary to avoid repetition in the scene of the Warehouse. Challenge set!

Here is a give render of the models as well as the lights with diffuse, normal and specular maps added to them:







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