Wednesday 5 February 2014

Backed-up Pursuit

Since I have already started modelling alleyway props and composing them into a scene, I guess it makes sense to put up a post bringing everyone up to speed! So far, the majority of the props have been built so streetlights, delivery cages, fire escapes, dumpsters, windows, doors and bin bags- the trick now is to make the alley look lived in. The director says as if it is an alley between the back of shops.

Having looked online, specifically photographs, it seems that it doesn't require a lot in terms of props in order to make the scene look full. For example:


However, when researching CG examples, it seems a lot more props are needed in order to ensure the scene looks full.


Ignoring the fact that the models are still low poly and as of yet to be textured, I began to place in the props to see where the environment stands compared to the photographic and cg example.







So far, the detail is placed on the upper levels of each building through fire escapes, streetlights and other props which potentially could provide some "happy accidents" in terms of lighting but more definitely needs to be added on the ground level - or at the very least, the extreme 90 degree angles beveled or erased in some form. Therefore, the next step is to start adding textures and to the walls and floor to see how this effects the scene and if, with texture and lighting (even if crudely placed in for now) extra props are still needed.


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